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I also work in MoI3D, and it also take a complete mind shift going from SU to it.
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There are a ton of really good tutes out there on how to get started with Blender, but I find a lack of vids telling one how to "think" in Blender w/regard to modeling strategies.Īs most of you know, modeling in SU is quite a different (and fun) experience compared to other programs. Dashboard UI/UX Settings Page for Crypto Crowdfunding Real Estate Hey, mates The settings page in crowdfunding projects is very significant. So, my good friend Jerry Perkins and I are doing a series of tutes where I pose a modeling question to him and how I would solve it in SU and ask him to do the same in Blender. Not to mention some standard features now found on just about every other modeling package like modifiers, lack of a no-snap mode, real splines, etc.ĭon't get me wrong, I'm very happy with the support of the plugin devs, but how much can be asked of them when it all moves to Javascript and the cloud?
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I feel we're pretty much at a dead end feature wise for the as things I'm concerned with: UV mapping, decent filleting, GPU support for realtime renders, and a host of other modeling fixes and tools (booleans being one of them). Robert Walters is one of the world's leading specialist professional recruitment consultancies with a global presence spanning 31 countries. Amazon is close to signing a deal with Electronic Arts to develop a TV series based on BioWare Edmonton’s massively popular Mass Effect franchise.
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I've been wanting to try out Blender for some time now, esp based on the revelation SU is going to the cloud, which means I don't expect much in the way of modeling features to be improved upon anytime soon.